Worked as a Character Supervisor(Rigging) and Creature TD for this movie named 'Bilal' and lead the team of riggers. Responsible for delivery and quality of all the rigs. Set up the pipeline for rigging including advance facial setups for all characters. Developed the tools for facial rigging and build tools for bipeds and quadrupeds. Rigged all quadrupeds and some of main characters. Worked for cloth setups using Qualoth. Implemented node based python programming for the development of tools and blend weight system for volume preservation at various areas.
as_HyperSkin (Advance Hyper Skinning System) : A Skinning Automation Tool
The critical part in any skinning is Division Of Regions according to Joints. Hyper Skinning can divide the skinning regions easily and Its weighting system is unique in its nature.. Even hyper skinning has joint level control with attributes 'blendMethod' and 'blendValue'. It's hyper smooth and as_SmoothNearest options are unbeatable. After Hyper Skinning, only maya skinCluster remains. No need of additional deformers. Hyper Skinning uses Maya's default 'Smooth Bind' option. After hyper skinning rig is as light as earlier with updated skinning. And its unique algorithm, preserves volume at different regions like elbows and shoulders..
Now Hyper Skinning System comes with Advance feature : Solve Fingers (Additional treatment for fingers' skinning). It is the only system it shows the automation process in skinning in video form on Internet. Its unique in its nature to deliver best results like volume preservation at various areas on character. Now it becomes more powerful with its advance features.. Solve Fingers & Smooth Nearest
I have utilized the Great Dane model in this presentation which is downloaded from creativecrash.com. Special Thanks to Chris Baker for such a awesome model.
Note: Tested on MANY PRODUCTION CHARACTERS & Got BEST RESULTS
a s _ H y p e r S k i n - F e a t u r e s:
1. Volume Preservation at shoulders, hips & elbow like areas
2. Reduces Most Of The Skinning Process
3. Works On All Rigs (Biped, Bird, Quad, Snake etc.)
4. Works On Selected Vertices
5. Advance Feature : Solving Joints For Fingers / Toes
6. Advance Feature : Smooth Nearest Vertices (as_SmoothNearest)
7. Hyper Smooth : Automated Smooth Process
8. Auto Creation of 'Geo Centric Discs' including their shapes
9. Tight Integration With Auto Rigs (as_EasyBird, as_EasyRig, as_EasyQuad etc.)
10. Works On Non-Manifold Geometry Also
11. Disposable Discs after usage, So No Extra burden to the Rig..
Showreel on various other tools and snake rigs
Python Scripting : Auto Bird Rigging
Modular Rigging System: Auto Bird Rigging
Bird Rig Automation With Python Scripting Using Curves for joint locations.
This 'Module Rigging Package' involves 6 individual scripts as detailed below:
1. eRig ( Maya Module ) :
--> Helps to reduce typing of coding up to 60% for main scripts like as_EasyBird
--> It consists 50 attrs like snapTo_Vtx, createCurv etc. It is module for maya programming.
-->You can watch one of the many functions of 'eRig' here: eRig_UnfreezeRotation
2. eCtrl ( Maya Module ) -- It creates 50 different controls for any auto rig
3. as_EasyBird -- Its for main auto rigging of bird
4. as_WingFeather -- It rigs feathers so intelligently.
5. as_AutoAnim -- Creates various options from one fly cycle
6. as_MirrorBirdAnim -- It mirrors one side anim to another side
7. as_HyperSkin -- Watch here : Auto Skinning On Bird