Download Link For asNode

asNode_v2.0 -- A Node Based Auto Rigging In Maya

asNode : A Node Based Auto Rigging (Part 03: Video Tutorial)

asNode : A Node Based Auto Rigging (Part 02: Video Tutorial)

asNode : A Node Based Auto Rigging (Part 01 : Video Tutorial)



as_HyperSkin_v3.0 (Advance Hyper Skinning System For Maya)

Free Download Link

Advance Hyper Skinning System (AHSS)
Now Skinning (Rigging) Is Easier And Faster Than Ever Before !!

Perform Skinning With Few Clicks On Anything From Toddlers To Beasts With My Flagship Product "Advanced Hyper Skinning System" (AHSS) - An Auto Skinning System With Joint Level Control

Free Version : as_HyperSkin_v3.0
Its A Free Version Of Advance Hyper Skinning System & valid for 6 months from 15/03/2017.  As it is limited version of AHSS, it works upto 3000 vertices (of Skinned Mesh) and upto 25 Joints (Center joints + Any one side joints)

Download as_SmoothNearest :
as_SmoothNearest a magic feature from Advance Hyper Skinning System (AHSS)
[The magic tool which crossed 4000 downloads on]

More about AHSS can be found at my websie ..

Advance Hyper Skinning Videos

1. as_HyperSkin : Auto Dual Skinning- Biped Rigs -v3.0

2. as_HyperSkin : Auto Skinning - Quadrupeds Edition & as_SmoothNearest -v2.0

3. Hyper Skinning System -v1.5

Features (as_HyperSkin)

1. Reduces human effort during The Skinning Process
2. Export and import of discs / disc attributes : For huge library of rigs / assets
3. Works On All Rigs (Biped, Bird, Quad, Snake etc.)
4. Works On Selected Vertices
5. Advance Feature : Solving Joints For Fingers / Toes / Tail / Multiple polygon layers
6. Advance Feature : Smoothing Nearest Vertices (as_SmoothNearest / as_EasySmooth)
7. Hyper Smooth : Automated Smooth Process on tubular and non-tubular sections also
8. Hyper Discs : Auto Creation and Auto Replacement
9. Tight Integration With Auto Rigs of as_Family (,, etc.)
10. Works like a charm on Non-Manifold Geometry And All The Options Of Smooth Bind Also
11. Disposable Discs : No Deformer, No mess and No Extra burden to the Rig.. 
12. Finished rig(skin) can be used in a different Maya environment without the tool
13. Works well on individual skinned joints also
14. Volume Preservation : shoulders, hips & elbow like areas
15. Auto Dual Layer Skinning